Sue's piece landed on a green square. "Green... from what we've seen so far, that's inanimate, right?"
"Yep," said Diane. "So... bye, I guess."
Sue laughed. "Well, not necessarily. After all, you hit green, and you're still here." She lunged to take a lick, but Diane was too fast for her.
"Call it wishful thinking," Diane replied.
Sue pantomimed a plunging a sword into her own heart. "Oh! I am slain!" She laughed again. "You are right, though, that it's three for four so far."
"Two out of three," said Diane. "Cyndi got player's choice on Joy from snake eyes, remember? She took her out, not the game, then they got switched, then a green card took Joy out again."
"Oh, yeah," said Sue. "Actually - I'd been wondering about that. When Joy drew that green card... it wouldn't have made a lot of sense in most games, would it have?"
Diane shrugged. "Magic."
Sue nodded. "Fair enough." Finally, she began to reach for her card; impatient sparks were gathering around her hand. "Say hi to Jerri for me."
"Will it be her turn then, or is she out of the game until someone stumbles upon an effect like Cyndi's before?" Diane asked, eyeing the futa balloon between them. "Or are you implying that you think the game will guarantee you serendipitously reanimate her with this card somehow? I'm really not clear on how any of this works."
Sue shrugged, the sparks around her hand becoming little bolts of lightning. Her eye twitched as they struck. "Well, since the pieces move on their own, we'll find out soon. Now stop, electric magic thingies! I'm getting the damn card!" As soon as she drew the card, the lightning disappeared. She began to read.
"This round the purchaser alone the game shall face / penultimate, you'll choose your own inan'mate fate."
"Harrumph," said Sue. "Well, that answers both our questions, doesn't it?"
"It does indeed," said Diane. "And if the course of the game so far is anything to go by, you'd better choose consciously and fast, before your subconscious makes you Stay-Puft or something."