Unfortunately, as soon as they walked out of the town a green ball of gupe hopped towards them.
"Stand back!" S'am instructed Andrew. "I'll take care of this slime." S'am pulled out a fiery sword, and slashes a few times at the slime. Then with a puff of smoke, the slime disappeared and in it's place was a bag. "Normally slimes won't die, just turn to mush for a few seconds, but with my special sword I can actually kill them," S'am said while tossing the bag to Andrew.
"Cool," Andrew says, still in half awe. After, they continued their walk, S'am educated Andrew on the way.
"You know what? You need a girl name," S'am suddenly says. "I mean just to get you comfortable with being a girl and everything. I got it Andromeda!"
"And why Andromeda?" Andrew says skeptically.
"Because it has that T'erranan ring to it," S'am tells Andrew, defending his point.
"Ok, whatever," Andrew, Andromeda, says giving in on his side of the argument.
"So, ANDROMEDA, I think I have to give you a quick lesson on fighting in this world," S'am says. "But first, let's see what's in that treasure bag." Andromeda, still slightly annoyed with S'am, slowly opens the treasure bag and pulled out a piece of armor. "What luck you've found a harpy armor chest piece!"
"But on the arcade machine it said that harpys can't wear armor," Andromda retorts.
"And like I've said earlier this world, even though it has a strong resemblance to the game, doesn't have to play by the game's rules," S'am says a-matter-of-factly. "Now go on see if it fits." Andromda slowly puts on the chest piece, and it fits perfectly. "Oh we have to get moving, it's almost night," S'am says wearily. "You'll have to trust your flying or I'm going to have to carry you. So what will it be?"
"I'll...