Andrew clicks sy-fy simulation. He picks the space station shell, He places six entrances, he places farms and parks on outer areas so they can get light. He places fancy living places near the parks. He places a fusion reactor in the middle with two spare smaller reactors near by. He adds smelters to melt raw metals into liquids to bring to factories that make different things. Near the factories, he places eateries and shopping places with small parks lighted by the reactors. Next was living spaces for the factories works. He adds control centers, crew quarters, a shopping center for the crew. He puts hangers behind the entrances, hires hanger crew and quarters, he adds shopping and entrainment near the hangers. He make a bigger shopping area with parks and hotels. He puts in elevators to move between floors.
He picks races, human, giant ape, spiderlike, bagger-man, frog-man, bird-man, droid, cyborg. He goes for a crafting system for clothes, tools, weapons, droid upgrades. He decides on a moral scale. He clicks the plaints tab. He clicks gas giant with habitable moons, he picks swamp, jungle, plains, forest. He drags plaints like the moons in place. He finishes by dragging an asteroid belt around the system to mine with habitable asteroids for living and shopping.
He clicks classes and selects Space pirate, space knight, diplomat, tech, big ship crew, dancer, miner. He pulls in a space ship design pack. He adds female model options to the character creator.