Andrew took a closer look at a cabinet labeled 'Warriors of Aelfwood' in a faux-Gothic font criss-crossed with ivy. A bright yellow sticker exclaimed "NEW FOR 2020!", indicating to him that the other cabinets were older than this one. Art of two of the game's characters flanked the cabinet's monitor. On the left, there was an axe-wielding barbarian man who looked like he could have come straight out of a Frank Frazetta painting, oily muscles uncovered outside of fur-lined shorts, leather boots, and a horned helmet. On the right was art of a bow-wielding woman with pointy ears, a slim waist, hips almost twice the width of her shoulders (with thighs, and presumably ass, to match), and clothing made up of bright green tights, a leather bustier, and a darker green hooded cloak. The art seemed to clash a bit: while both had the same oil painted finish, the elven woman was had far more stylized proportions. Andrew wasn't sure if there were two different artists at work, or simply one artist with an obvious bias.
From what he could understand, the game seemed to have no rarity tiers, instead having the incentive for rerolls being that each character was commander of a unique army with its own units and playstyle. His mind boggled at the idea of attempting to balance around such a scheme, and a part of him cynically wondered if they even tried. All of the characters seemed to fit well-worn fantasy stereotypes, and bafflingly there were no previews of the units or special abilities of the armies these commanders were supposed to lead in the game.
At this point, curiosity was eating away at Andrew. He had to know more about how a gacha arcade cabinet even worked. Following the instructions on the cabinet, he inserted a quarter and turned the crank at the front of the machine, causing a strange whirring noise. The cabinet's monitor became all black other than a set of bright white all-caps letters.
'ROLLING CHARACTER'
...
'RECEIVING CHARACTER.'
At that point, a white light erupted from the machine, enveloping Andrew's body.