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CYOTF (New)

Entity #28: Haze

added by TaleSpinning A year ago O

Entity #28
Codename: Haze
Known Abilities: Mixes with air and seems to do nothing on its own. It does however seem to interact with other entities however. When Haze senses a disturbance in reality it will attempt to fix the disturbance by making the world shift to fit the change. In the initial test we did with this we used an Entity to change the gender of a 5. We all saw the 5 turn into a gorgeous woman, but she was still wearing the male uniform and everyone still remembered the 5 as a man. Then we sprayed the TG'd 5 with some Haze and after a few seconds her Uniform changed to that of a female 5. There however were 3 results in those around. Those wearing reality alteration resistant helmets clearly remembered who the 5 really was. Those not wearing reality resistant helmets mostly remembered the 5 as a woman. However a few other 5's who had been working with the Haze seemed to have a little bit of confusion.
Experimenting more with the Haze showed one of our Hypothesis to be true. That one can build up a mental resistance to the Haze, although it seems there is no physical resistance to it. Thankfully the reality altering affect seems to not mix with other Entities that already alter reality. Perhaps this is due to the Haze thinking there isn't anything wrong with reality thanks to the alteration, but this is mere speculation.
Knowing the chemical composition we have been able to Synthesize an artificial Haze. While the effects take longer and an mental resistance is more easily built it is still very effective at making large populations think nothing has changed when in fact they have.
Containment: Any air tight container can contain Haze, but as Haze is incredibly hard to detect when not looking for it Haze sensors need to be up all the time just so we know where Haze is within the GET.
Other: While just speculation for now there is a theory that most smoke machines generate a small amount of Haze


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