Entity #667
Codename: Liber Daemon, Book of Imps
Known Abilities: Entity #667 can be split into the leather-bound tome, and the Imps housed within the pocket dimension connected to the book.
The primary entity is scrawled with indecipherable, possibly nonsense, runes whose main purpose seem to be to house the pocket dimension. Based on descriptions shared by the sub-entities, it is richly furnished with a large common area attached to a number of smaller rooms, including a large bedroom for orgies. Possession of the primary entity seem to induce preference of the sub-entities to obey the owner, but they nonetheless remain extremely willful and creative when obeying said orders.
The sub-entities shares a number of similarities with those of Entity #665, including their demonic appearance, though their skin appear to tend toward shades of blue and purple and are shorter (See attachment 667-2-A for an illustration). Unlike the child-like Imps of #665 these all-female sub-entities are adults with appearance ranging from late teens to early middle age, with fully developed primary and secondary sexual characteristics. Similarly on the mental side, they possess a upbeat, non-malicious, fun-loving attitude, that is turned toward sexual play.
Abilities of the sub-entities varies. Besides magically generated flight and sundry magical abilities, which is shared by the other sub-entities, #667(s)-1 is noted to be especially stealthy with a number of talents relating to breaking into secure locations. #667(s)-5's [Editor's Note: formerly Dr. John Hyde, now goes by Jewel] magical abilities are enhanced compared to the other sub-entities. The others also fill what can only be called 'Adventurer' archetypes, like Ranger and Cleric. They are functionally immortal, reforming after a period within the primary entity should they perish.
Prolonged exposure risks both mental and physical contamination and those affected will gradually transform into an Imp. It is unknown if the primary-entity, or the sub-entities are responsible for this curse. The curse is luckily breakable, so affected staff should immediately report any potential exposure to their supervisor. Mental changes, however, remain in place and require brainwashing to reverse.
Containment: The abilities of #667(s)-1 ensures the level of containment necessary to keep them fully locked away is disproportionate to the threat the Entity poses. Thus it is recommended that staff simply maintain a safe distance when she raids the 3rd level staff room for snacks or goes to pick up packages from Amazon at the entrance before she returns to the cell housing the primary entity. While those working alongside Dr. Hyde should at all times wear thrice-blessed charms.
Other: Experiments on the curse are being conducted in the hopes the findings can be applied to Entity #665.