As secretive as the loose hellhound was being, you wonder if the simple rifle would be enough to take care of it, so you opt to get help from another powerful creature on the floor. You open the door to Anubis’ room and are immediately put in a blazing hot desert. You trudge through the sand to the pyramid entrance and check yourself over. You are covered in sweat and sand, especially around your legs and pants. You take a torch from a wall sconce and continue to explore the place, following the hieroglyphs on the wall telling you where to go. As you reach the depths of the pyramid, you are surprised at how chilly the area is. You figure you must be close to the center where the tomb is. The rooms go from an old smell to an animalistic musk that makes you hard. You weakly attempt to put a cloth over your nose, hoping that it would at least mute the smell coming from the halls. Before long, the room opens up to a area with gold floors, walls, and ceilings. There are 3 ornate chaises in the room, one of which is holding the very creature you came to see.
Dark, oily fur covers the jackal from ear to paw. There is visible tone on her with popping muscles on her quads, thighs, abs, arms, shoulders, and back. She isn’t facing you, so you get a good look at her backside. Between the plush mounds that sit just below her tail lies her tight little donut, teasing you. Her black paw pads glisten in the torchlight, her claws are sharp, but not manicured. You try not to disturb her, but it seems like she was expecting you as she announces, “Don’t just stand there human, you are in the presence of a goddess. Come closer and kneel!” She has such a commanding voice as you feel obligated to listen to her. You feel her moving closer to you as you hear the fabric settle from where she was laying. You can see the ends of her claws just outside your field of vision when she barks at you, “Speak! For what reason do you disturb my presence?”