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A Game of Change

A Dicey Challenge - Epilogue (Everything's coming up Cinnamon!)

added by Wert 11 months ago A TG

Sam spent a good long time trying to calm the former-horse girl. Being turned human hadn't given her any sort of ability to understand English more than a regular horse, and Sam suddenly realized how weird it was that any of the humans here even spoke it. She did however somehow convince her to hop on her back. Maybe Cinnamon recalled how they'd been switched and thought this would swap them back? She dropped the sword though. At least Sam had a good kick now if anything needed fighting?

Proceeding along the path they'd been following, the pair came to the castle. The gates were open, and no guardians blocked their way. The only obstacle, as they reached the central tower was... the spiral staircase inside. Having horse legs, it simply wasn't physically possible for Sam to continue.

"OK Cinnamon, this is going to be hard, but I need you to get off, and go up." Sam pointed. "Find a wizard, he'll fix us both, OK?"

Cinnamon seemed to follow, and started climbing the stairs... on all fours, of course. Then Sam was left alone for quite some time. Finally though, down she came, accompanied by the Old Man who'd first given Sam those cursed dice!

"You were very brave to complete that trial," the Old Man said, "so let's return you to normal, and grant your wish."

In a puff of smoke, the girl disappeared, and Cinnamon the horse was back. As he ran from the castle, several nice looking fillies came out to greet him.

"OK, what about me though?" asked Sam.

"What ABOUT you?" the Old Man said. "You foisted your whole quest off onto some poor horse, you want a medal?"

Sam started to sputter and point.

The Old Man sighed. "BUT you did still technically complete seven challenges, didn't you. Even if the last was just having a horse do your dirty work. So sure, game's finished. If you want to go back to where you started, head on in." He points towards the castle. "Or stick around as a centaur? Those aren't a thing here, and the local mares are spoken for, but hey, it's a big world. Either way, shoo. We're done and I have someone else to talk to."

The Old Man then stepped away, leaving Sam to consider things, and turning to face a wall. "I did make it clear that going back would wipe all memory of this run, and return to the dice choice right? Speaking of, here's a gift for you."

He points a finger forward, directly at whoever it is he's speaking to, and pulls out the descriptions of dice from when this all started, flipping them over once more, with a new set suddenly described along with all the others that had been available.

STRAW-COLORED- Add +2 to any even roll, but -3 to any odd roll.

"Feel free to use those instead of what Sam picks the next time you play, or add them to your personal collection to break out at any time. That's it. That's your prize. Bye!"


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