Sam kept kicking Cinnamon away until he finally took the hint, and then continued on to the castle of the wizard. As a horse. Where the plan was that she was going to ask to remove these curses and send her home. As a horse.
Sam honestly wasn't quite sure how that was supposed to work. She did make her way into the castle, gates were wide open. And there was a tower... and... then what?
While she stood there pondering, the Old Man who first sold those cursed dice to her stepped out of the tower, first raising a portcullis, and asked, "why the long face?"
Sam stared back, and stamped her hoof on the ground.
"Hey, I'm not the one who ate the obviously cursed apples, don't look at me. Anyway, that's all seven challenges completed. You've finished the game."
Sam stamped a hoof on the ground again.
"Well, you could hang out as a horse? Well, I guess a horse that's also a werewolf. Probably not? Alternatively you can head through to where it all started. Just walk through that portcullis, it'll send you all the way back to where this started, in my shop, looking over my wares."
The Old Man then stepped away, leaving Sam to consider her options, and turning to face a wall. "I did make it clear that going back would wipe her memory of all this, dooming her to simply choose a new set of dice, yes? And speaking of new, here's a gift for you."
He points a finger forward, directly at whoever it is he's speaking to, and pulls out the descriptions of dice from when this all started, flipping them over once more, with a new set suddenly described along with all the others that had been available.
WHITE 3D4 - Rather than roll two six-sided dice, roll three four-sided dice.
"Feel free to use those instead of what Sam picks the next time you play, or add them to your personal collection to break out at any time. That's it. That's your prize. Bye!"