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in Chronivac Version 4.0 by anyone tagged as none

Chronivac Version 4.0

Accessory Augmentation

added 5 months ago O

Jeff was looking through the dropdowns feeling more and more frustrated as how he would be transformed became less and less clear...
Yellow polo shirt vs. green polo shirt was one of the many baffling options... What difference does color make? Furthermore, it could leave him a tired middle aged man stuck in an office or possibly a self made millionaire entrepreneur on a golf course...

Giving up on this package he clicked off the drop down leaving it on the "Select Clothing" option and scrolled down to find the back or cancel button. Instead he saw a graphical callout.

Dear Beta Tester:
Initial feedback indicated there were some concerns regarding this package and we were able to create a similar but less impactful version that might be more appealing to some users. Please consider testing this package here.

Jeff clicked the word "here" and was on a new page.

Accessory Augmentation
Similar to our Chameleon Clothes package, this package will create the accessory of your choosing and change you to be the type of person to use it... the difference is that Chameleon Clothes often turn you into a completely new person, the accessory changes one or several aspects based on usage and frequency, and alone will never change you into a completely new person. Reality will automatically alter to suit the new you and adjustments may be made to you physically, and or mentally, but you will remain mostly yourself and still fall within your family, though may go up or down a generation as necessary. Furthermore, items have been classified as Male, Female, or Gender Neutral, include a small description, and the compulsion to utilize the item immediately upon receipt has been reduced, though TransDem is not liable for the misuse of items generated by this tool!

Example, Gender Neutral - foam finger: Beth doesn't care for sports but her friends are going to a sporting event and she wishes to have an enjoyable time and share the excitement with her peers. She opts to tag along and uses the foam finger accessory to allow her to get into the experience and finds that she can now discuss the sport and understand its plays and scoring structure leading to not feeling isolated and lost during the engagement. Subsequent uses let her pick a favorite team, pick favorite players, and eventually become well versed enough engage in a fantasy team and have detailed discussion about it with friends.

In this example Beth is still the same person, but understands something she didn't, enough to enjoy it without feeling embarrassingly out of touch with what is going on.


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