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in Chronivac Version 4.0 by anyone tagged as none

Chronivac Version 4.0

Jeff in the Game

added by Anonymous A month ago A BM I S

Inside the 2D world of the game, Jeff examined his new digital form, taking in the pixelated, vibrant shades of green and purple of his character, the anthropomorphic raccoon he had been controlling just moments ago. He was a charming creation, with exaggerated features typical of '90s platform game characters—a big, bushy striped tail that twitched with his movements, large expressive eyes, and a mischievous smile that seemed almost too fitting for the adventure ahead.

As Jeff looked around, he noted that the environment was cleverly layered; planes of platforms, obstacles, and backgrounds moved in parallax, creating an illusion of depth in the otherwise flat world. The further planes scrolled slowly while the foreground zipped by with his movements, giving a dynamic feel to his every action.

Jeff couldn't help but be excited, his heart racing as he took a few experimental steps. The sounds of his footsteps were chipper and tinny through the game's audio. He ran a bit, then more confidently, going back and forth on the platform he was on, smiling at the responsiveness of his new virtual limbs.

"Oh man, this is insane!" he yelled out with glee, watching as his voice manifested in little bubbled texts above his character.

Paul, still catching his breath from the transformation back to the physical world, watched with a frown. He was outside the game now, leaning against the console, a look of concern on his face as the screen followed Jeff's every move.

"Jeff, are you sure you're okay with this?" Paul asked, his voice tinged with worry.

Jumping high and bouncing off a virtual trampoline, Jeff's character soared across the screen before snagging onto a hanging platform. "Paul, you wouldn't believe how awesome this feels! It's like I'm invincible here!"

Paul shook his head, his ears flopping slightly. "Yeah, but it's still a game, Jeff. Invincible or not, I'm worried about how we get you out of there."

Landing a triple jump combo, Jeff could feel the thrill of a perfectly executed move. He flexed his digital muscles, relishing the zero consequences of the game world. "Don't sweat it, Paul. I'm having the time of my life! And besides, since I'm a character now, I get unlimited tries, right?"

Paul sighed, unable to hide a small smile seeing Jeff enjoying himself. "True. You have as many lives as the game allows—which is basically endless. Just... be careful, okay? I've been there; it starts to feel a bit too real after a while."

Jeff nodded, still running and jumping through the level. "I hear you, Paul. But for now, let me savor the adventure.

Paul twitched his snout, taking in the various scents of the real world—a strange blend of nostalgia and novelty. He looked back at the screen, watching Jeff as he vaulted and bounced around the in-game landscape, obviously engrossed in his virtual playground.

"Hey Jeff, do you mind if I explore around a bit? You know, get a feel for the... spaciousness of reality again?" asked Paul cautiously, not wanting to interrupt his friend's newfound indulgence.

Jeff paused his in-game acrobatics for a moment, turning towards where he perceived Paul's voice to be emanating from the screen's speakers. "Sure, go ahead, Paul. I'm just getting the hang of these loops and secret levels. Take your time out there!"

With a grateful nod, Paul turned away from the console and ambled into Jeff's flat. His fox feet padded softly on the floor as he made his way to the kitchen. The adjustment from the flat, digital world to the rich textured reality was disorienting, but welcome. Objects had depth, and his enhanced senses took in every detail—from the muted hum of the refrigerator to the faint ticking of a clock somewhere.

Upon reaching the kitchen, he spotted the bread bin and decided to make himself a sandwich—a simple pleasure he hadn't realized he missed. Handling the ingredients was an odd sensation with his clawed fingers, but he managed. He layered the sandwich carefully, taking the time to appreciate each step—the slicing of the bread, the spreading of condiments, and the layering of lettuce and slices of meat.

With the sandwich completed, he took an experimental bite, closing his eyes to savor the burst of flavors. The texture of the food, the complexity of taste—it was overwhelming in the most wonderful way. Chewing thoughtfully, he leaned against the counter and sighed in content.

Inside the game, Jeff carried on with his exploration, his avatar leaping from one colorful platform to another. He hardly noticed the absence of hunger or tiredness—he was running on a digital sort of adrenaline.

Paul finished his sandwich, wiping his muzzle with the back of his hand, a small chuckle escaping him at the oddity of his action. It was going to take some time to get used to all of this, but for now, he was just grateful to experience life beyond the constraints of the game once again.

Paul stepped into the bathroom, his new fox ears perking up at the sound of his footsteps echoing off the tile. There, affixed to the wall, was a full-sized mirror, a portal into self-reflection that he hadn't faced in what felt like an eternity.

He hesitated for a moment before stepping in front of it, his heart pounding in his chest. There he was, staring back at himself—an anthropomorphic fox, standing on two legs, his figure modeled after the video game character he had become.

The mirror reflected a well-defined muzzle adorned with a tawny coat of fur that seemed to shimmer under the bathroom light. His eyes, a striking shade of golden amber, gleamed with a human intelligence and depth. Two pointed ears topped his head, swiveling slightly as they caught the ambient sounds of the house.

His torso was covered in a lighter, cream-colored fur that ran down his belly, providing a sharp contrast to the deep rust-red of his back and arms. He was wearing the character's attire—a blue t-shirt and a pair of shorts, which now seemed surreal against his digitigrade legs and large, bushy tail that swayed from side to side with a life of its own.

He lifted his hands—no, paws—in front of him, marveling at the dexterity of his clawed fingers as he slowly removed the white gloves he wore in the game. It was a strange sensation, peeling them off to reveal the detailed fur and paw pads beneath. In the game, they had been part of his permanent ensemble, a static aspect of his character design. But now, in the tangible world, everything was individual, separable, and real.

As the gloves came off, he flexed his fingers, testing each digit with a newfound curiosity. His paws felt sensitive, tactile—a stark contrast to the blunt simplicity he had known inside the game.

Paul looked back into the mirror, a mix of wonder and self-aware contemplation written across his face. Whilst he felt a pang of loss for his humanity, he couldn't deny the marvel, the sheer impossibility of his existence.

"Look at you, Paul," he muttered to his reflection, "you're not just a character anymore. You're ... alive."


As Paul took in his reflection, his curiosity extended beyond his upper half. With a deep breath, he cautiously tugged at his shorts, the familiar weight of existential questions heavy in his mind. He wondered just how complete his transformation had been.

The shorts slid down, revealing a lower half that was as anatomically detailed as the rest of him. Paul stood there for a moment, processing the sight. He had a member and scrotum, very much in line with what his new species’ anatomy would entail. Another wave of reality settled in for Paul; he wasn't just modeled after a video game character—he was a fully realized, living being.

The novelty of his situation brought about a natural, biological response, though he quickly suppressed the urge to further explore these feelings. It was one thing to marvel at the completeness of his transformation, and another to indulge in more intimate behaviors, especially considering the uncharted territory he now occupied.

Carefully he started rubbing at his sheath, causing waves of long forgotten sensations to wash over his body. His member starts to poke through the sheath becoming even more sensitive to the stroking. After a few moments the arousal became to strong for him causing him to yiff and ejaculate his load into a piece of toilet paper.

After a while, Paul composed himself, adjusting his shorts back into place. He took a deep, steadying breath, looking once again at his reflection. The juxtaposition of human consciousness and animal form presented a slew of questions about identity and self—ones that he would need to contemplate in the times to come.

With a final nod to his image in the mirror, Paul exited the bathroom, determined to adjust to his new reality with as much dignity and grace as he could muster.

After a while, Paul composed himself, adjusting his shorts back into place. He took a deep, steadying breath, looking once again at his reflection. The juxtaposition of human consciousness and animal form presented a slew of questions about identity and self—ones that he would need to contemplate in the times to come.

With a final nod to his image in the mirror, Paul exited the bathroom, determined to adjust to his new reality with as much dignity and grace as he could muster.

As Jeff continued to familiarize himself with the run-and-jump world he was now part of, his avatar darted across the vibrant landscape painted with blocky textures and bold hues. The game's background music pulsed with an upbeat tempo, keeping his adrenaline high.

Ahead of him lay a glinting item, bouncing in place with an enticing shimmer. Classic in-game signaling indicated a power-up. With a swift movement, Jeff's raccoon avatar leapt and nabbed the item, instantly triggering a transformation.

In an eruption of pixelated light and sound, his character's form expanded and morphed. Suddenly, he was about twice his normal height, the sprite's proportions becoming more dominant and pronounced on the screen. His usual green and purple attire shifted into a dazzling, gleaming gold, reflecting the in-game light sources as he moved.

Jeff's character now looked like a legendary version of his previous self—a hero encased in gleaming metal. His eyes sparkled with a golden sheen, his stripes became sharp lines of light, and his tail expanded into a grand, sweeping brush of radiance. The platform beneath him creaked digitally, emphasizing the increased weight and power his character now possessed.

"Mega mode!" Jeff exclaimed excitedly, the text bubble above his avatar displaying his exuberance. The power-up had not only changed his appearance but had bestowed upon his character supercharged abilities.

He tested out his new form, finding that with each jump, he soared higher and with greater ease, feeling the satisfying crunch as he landed, the screen trembling to illustrate his might. He discovered he could smash through obstacles that previously required careful navigation, and his newfound strength allowed him to dispatch enemies with a simple touch.

The game responded with rewarding chimes and celebratory animations, recognizing his powered-up status. Though temporary, Jeff thrilled at the sensation of being a virtually unstoppable force within the game world, a sensation that carried over from the fantasy that had so allured him from the start.

With the confidence of his newfound power coursing through his digital veins, Jeff pushed his character to the limits. The gameplay became a blur as he dashed forward at breakneck speeds, the world scrolling by in a dizzying rush of color and shape. His jumps reached incredible heights, with each leap propelling him skyward as if he was light as a feather, defying the pixelated gravity of the videogame world with exhilarating impunity.

The level was no longer a challenge—it was a playground for Jeff's golden avatar. Where there had been treacherous gaps, there were now trivial stretches he crossed with a single, mighty bound. Enemies that once required careful strategy to defeat were now mere stepping stones in his path, brushed aside by his sheer momentum.

However, even the most extraordinary power-ups in classic platformers have their limits, often indicated by a countdown timer to ratchet up the tension. With each passing second, Jeff savored the thrill, pushing himself to see how much he could achieve before time ran out.

The inevitable countdown commenced, its beeping growing frantic as the seconds ticked away. Jeff glanced at the corner of the screen to see the digits rapidly descending, his heart matching the pace. He made one last monumental jump, reaching the apex just as the timer hit zero.

The transformation effect unwound with the same spectacle that accompanied its onset. Pixel particles seemed to dissolve around him, pulling back the extraordinary powers and shrinking him back to his original size. As the last glint of golden energy faded, Jeff's sprite was once again the green and purple anthropomorphic raccoon, smiling brightly in his virtual world.

Without Paul's eyes on him, Jeff felt a surge of uninhibited curiosity. He moved his character over to a secluded corner of the level—an absurd consideration within the visibility of the digital world but an impulse rooted in his very real sense of modesty. There, he attempted what would have been a simple action in the real world: he reached down to pull his shorts off, wanting to see what level of detail his in-game body possessed.

To his surprise and slight frustration, his shorts didn't budge an inch—they were as much a part of him as his tail or his in-game smirk. No matter what he did, they remained stubbornly in place, a seamless part of his pixelated anatomy.

"Game design can be weird like that," came Paul's voice from outside the screen. Jeff's avatar jerked in surprise, the raccoon's large eyes looking reflexively toward the source of the voice.

Jeff quickly dropped the subject, asking, "What were you up to while I was power-tripping?"

Paul took a moment, a proud puff of his chest accompanying his reply. "I just enjoyed a solid, old-fashioned sandwich. And then," he hesitated, searching for the right words, "I did things normal living beings do, you know, the everyday, biological stuff."

Jeff smiled to himself, chuckling at Paul's vague dancing around the topic. He gestured with his character's paw towards his unchanged appearance, "Well, looks like some aspects of game design don't account for certain... uh, 'biological aspects', if you catch my drift."

"Yeah," Paul smirked, "Seems like you're stuck with the all-ages rating there, buddy."

Jeff gave a digital shrug, his character's body language translated into a simple, fluid animation. "Guess it's one less thing to worry about in here. But it sure is different from what you're dealing with now."

Jeff's in-game character tilted his head slightly, a digital display of his thoughtful curiosity. "So, what happens to me in here if the game gets turned off?" Jeff asked. He saw Paul's reflection in the TV screen as he pivoted to face the console.

Paul swallowed, the memory still vivid to him. "It's... not pleasant. It's like being suddenly hit over the head—you pass out without warning. You don't experience time while the game's off. Everything is just frozen, like you're asleep. But there's nothing—no dreams, no sense of passage of time. Just... nothing."

Jeff pondered the idea for a moment. "I want to know what it's like. Can you turn it off for a sec?"

Paul frowned, taken aback by the request. "Are you sure about this, Jeff? It's really disorienting."

Jeff's character bounced on the spot, showing a stubborn streak. "I'm sure. If I'm going to be stuck in here, I might as well know all the angles, right?"

Reluctantly, Paul reached a hand towards the console's power button. "Okay, if you're sure... I'll count down from ten," he said, his voice betraying his hesitation.

"Go for it, Paul."

Paul began the countdown. "Ten... Nine... Eight..."

Jeff listened to Paul counting down as the anticipation built in his digital chest.

"...Three... Two... One."

Paul pressed the button and the screen went black almost instantly—no fading, no powering down sequence, just an abrupt cessation of everything. Jeff's consciousness was suspended in a void, a blankness that didn't even allow for the perception of emptiness.

Meanwhile, in the physical world, Paul lifted his finger from the button and sat back, waiting in the quiet of the room filled with lingering uncertainty. He counted silently to himself, giving Jeff a moment in the void before he sparked the console back to life and awaited his friend's return to their shared dimension of disconcerting reality and digital fantasy.

With a slight press of the button, Paul reignited the console. The familiar chime of the startup sounded, soon followed by the colorful title screen of the game. After a moment, the digital world sprang back to life, Jeff's raccoon character appearing once again on the screen, blinking as if disoriented.

"Whoa, what just happened?" Jeff's digital voice came through, filled with confusion as his avatar looked around the virtual environment, trying to piece together the sequence of events.

"You asked me to turn off the game," Paul explained, watching Jeff's character regain his bearings.

"I did?" Jeff paused, his character standing still for a moment. "I barely remember that."

"It's normal," Paul reassured him. "You don't remember the moments just before the game shuts off because no new memories are formed during that time. It's as if those last seconds never happened for you."

Jeff's character stretched, the animation smooth and cartoonish, as if the avatar was shaking off the last remnants of digital sleep. "Weird," Jeff mused. "It's like being knocked out instantly. Total blackout, then—poof—you're back in the game."

"Exactly," Paul said, his tone serious. "It's unsettling, isn't it? It's one of the reasons I never liked when the game was turned off."

Jeff nodded, his character mirroring the action. "Yeah, I can see why. Thanks for waking me up again, Paul. I think I've had enough of that experience for now."


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