This package allows you to transform non-humans into more human-like entities or humans, ranging from autonomous vehicles to animated toys, or turning your pet into a person who can go anywhere with you.
Personification can be tuned on a sliding scale from barely sentient to fully independent. The resulting creature will always want to fulfill its purpose, animated toys will want to be friends, animated brooms will wish to clean, but it may develop tastes and preferences depending on how independent you make it.
Levels of Anthropomorphism:
Off: No added anthropomorphic features.
Improvised: Objects move using existing structures (e.g., table legs bending to walk).
Situational: Objects temporarily gain limbs when needed (e.g., table growing an arm to catch a falling glass).
Human Form: Objects have a human-like upper body (e.g., wooden table with a human torso).
Fully Human: Objects become fully human.
Face and Mouth: Enables communication. For "Off" and "Improvised" levels, face and mouth appear only when needed.
Additional Options:
Needs: Objects can require food, waste disposal, or sleep cycles.
Caution:
Anthropomorphizing objects attached to others will result in human-item hybrids (e.g., humanizing a car radio will leave it attached to the vehicle).
Appearance and Personality: May vary significantly from expectations therefore lower levels of anthropomorphism are recommended if unexpected outcomes may cause distress.
Once this package is applied, you may return to this page for additional specifications tied to the transformation. Do not use main Chronivac to modify as it will also apply to original form which may cause issues if you ever deactivate this package.
Jeff glanced at his bucket of army men he hadn't played with in 6 years, then there was his teddy bear but there were clear warnings about personality and thoughts of