While you still have a lot to ponder about your current situation in general, the question of which competition to enter is much easier to answer - as much fun as the previous free-for-all matches were, you'd definitely like to shake things up a bit.
However, as much fun as playing in a team with some actual objectives sounds, you don't think you could do that without exposing what happened to you - you can only take so many hits without transforming before someone gets suspicious, and unlike your competitors, who you can just zap and run away, or even avoid, your teammates are probably going to ask you about that sooner or later.
This leaves only one more option - the Anarchy Free-for-all, where people can just enter and leave as they wish, and the only rule is to have fun without ruining someone else's day.
You wait until the current group of players is done paying for their matches, then you move over and inform the carnie of your decision.
He simply points you in the direction of the arena you'll be spending your time in, and then you're on your way.
Getting started is rather easy - since people are expected to transform during the match, there's not much in the way of mandatory gear, and you still have the gun with the extra sensor slapped on anyway, so all you need to do is go to one of the entrances, and you're in there.
Approximately two seconds after you enter, you already get hit with a blast - someone apparently saw you enter - but for some reason, the usual warm, tingling sensation is missing - it seems like Roy set the safety field that's supposed to counteract excessive changes to include your fur as well now.
You quickly duck into cover and try to get your bearings, and it doesn't take you too long to get going again, stalking across the arena and zapping people when they least expect it.
It is a bit harder though, since some of them entered as groups, so you go for random changes for now, but after you manage to turn an entire team of four into rather confused ferrets without them ever stopping you, you decide to go back to only turning people into forms you'd expect to have some kind of advantage in this game - predators, animals with keen senses in general, smaller-sized animals, and those known for their speed or reflexes.
You still experiment a bit though - for example, when you manage to sneak up on the group of ferrets from earlier yet again, you decide to turn them all into wolves in hopes it'll improve their teamwork. It almost works too well and you spend the next minutes running away trying to shake them, but almost always one of them is there to cut you off whenever you try to make a break for it.
You only manage to shake them after you randomly run into someone else, distract them with a quick species change, and quickly run out of sight - who knew Canadian geese were that good with a ray gun?
Every so often, you spot someone that must've entered recently, and try to figure out how they play before turning them into something appropriate, and while you don't see the moment most people leave, you realize at one point that you're now the person who's been in here the longest - you're still having fun though, and you gun still works, so no reason to stop now.
As in the previous rounds, you take a few hits every so often, and just like before, they don't seem to affect you any more, although they don't all feel the same any more - some tingle the way you're used to, some feel a bit more intense, and some you don't feel at all - those probably got dissipated by the built-in protection feature of your gun.
What's also strange is that you still don't seem to get tired - you've been running, ducking behind cover, sneaking and shooting for a while now, and you're pretty sure that everyone currently in the arena entered after the last time you realized that everyone else entered after you, and yet you're still here, competing with them without getting winded - although you're slowly getting hungry, so you eventually decide to take a break and exit the arena.