You start running the howls of the werewolves getting closer, and you fear Becky is one of the beasts chasing you. You see a path pointing to town and hopeful civilization so you aim in that direction hoping that you can hide in one of the buildings. You hear the howls tapper off as you get closer to town and you hope that means they won't follow you in but you don't want to risk it. As you enter Port Moonrise you see a dilapidated and rustic town that seems cut off from the modern world, and you slow down nervously glacing back and forth, but not only are the werewolves gone but you see other girls from the ferry also looking around apprehensively nervous about staying in this town til morning. You glance aroud trying to see what your options are and you see a few places you can go to stay safe. One is the Police Station, though you think odds are 50/50 if the Police are in league with the werewolves, the other is a bustling tavern that seems likely not to be a werewolf den as you would think they have already all transformed tonight, and the last is a seedy looking inn marked by a fading neon sign saying rooms available.