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The Zoo

Armed and dangerous

added 21 years ago O

You spit out a fair amount of blood mixed in with your saliva, wiping your mouth on the sleave of your gown. Damn, you think to yourself, that hurts.

Fortunately, the damage isn't all that bad. For all the pain it caused, you only really succeeded in causing a small puncture wound in your tongue. At the very least, the initially jarring pain has receeded to a dull ache.

Next to you, the incapacitated guard lets out a pained groan. Obviously, he's not going to be too terribly enthused about being cracked over the head when he wakes up. Even if you do manage to put some distance between the two of you by the time he wakes up, he'll undoubtedly alert other, possibly better prepared security forces throughout the complex.

Well, you smirk silently, there's an easy solution to that.

Without a moment's hesitation, you pick up the guard's handcuffs. Nothing terribly fancy, just a set of binders that lock around the wrists. Perfect.

As you're about to affix the first cuff, you remember that you're only wearing the hospital gown you woke up in. Well, the guard looks to be about your size, give or take. And he's certainly not going to be needing that nice, protective uniform any time soon.

Quickly, you strip the unconscious guardsman out of his clothes. Nothing too terribly exciting; a black jumpsuit with more pockets than you can count, a set of combat boots, and a hat. The real prize, however, is the armor he'd been wearing. You can only imagine why a guard would need military-grade combat armor, likely having to do with pacifying some of the more belligerant subjects as they underwent "species reassignment." Regardless, you're confident you can put it to better use. Dressing out in the slightly uncomfortable uniform, you feel your odds of getting out of this place with your humanity intact rise dramatically.

Also relieved from the guard is his tranquilizer gun, complete with several additional clips of tranq darts, a slightly melted chocolate bar, which you hungrily devour, and a walkie talkie. The first item you place in a holster at yout waist, while the last you affix to your chest, police style. At the very least, it should let you keep track of your enemy's activities.

Finally, you handcuff the nearly wakeful guard to a conveniently located pipe and gag him with your old gown. With luck, he won't be found any time soon.

You've got a long way to go if you're to get out of here, though, and there's no time like the present. Time to move out.


What do you do now?


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