Is everyone ok?
K: Strangely yes, a little bulkier... what happen to my voice?... what happens to my legs?!
Yes both you and James changed during the Location shift.
J: Another of the set of rules you forgot to mention. I presume?
C: James... is that you?
J: Yes, I apparently transmuted into a sort of Extraterrestial Avatar.
I didn't forget to mention them... I just never got to read them. I didn't want the trial run having so much
advantage over you.
J: How considerate. Although it appear that whenever we Time Shift we are also restored. That's fortunate.
G: Lovely.
Said Gabe still battered and with her clothes in rags. Perhaps Curtis could help her with his wardrobe.
C: I'm not longer a magician.
But you are the Superheroine, and in this game she is a Magic User, I explain this already.
J: Oh I see, you should be able to use now the Magician abilities right?
C: Is worth a shoot.
Curtis drapes Gabe with her cape.
C: Presto Change.
And with little effort her clothes are restored.
G: I'm still hurt.
Curtis has never been a healer, that's the extend of his powers. Eat something and you should be alright.
Meanwhile I shall explain your current terrain. You are in the Old West Scenario, Boot Hill. The conditions
are the same, you failed to find the Ruby Ray Gun, but here you can find the... Feather of Memories. Find it
or defeat the boss here... which as you know I cannot reveal yet. Now you are in a hill, near the river
there's a settlement the county of Boot Hill, a tavern to gather info and a blacksmith, and other usual old
western town issue. East there's an indian camp, you could try to win their favor, and north of you there are
a cave system that you could explore. Now before deciding anything two things, both James and Kath are
Rangers, which means no magic, and since your illusionist is out of command there's the issue that a centaur
and an alien can't enter into town without causing an uproar, so it's up to you.
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Curtis
Hero: Superheroine
Age: Ageless
Equipment: Magician Wand
Inherited Equipment: Battle Axe, Spatha(x2), Katana
Abilities: Superabilities
Inherited Abilities: Sailor, Stage Magic Tricks
Kills: 3
James: Gray Alien
Age: Ageless
Equipment: Ray Gun
Inherited Equipment: Unicorn Horn, Blue Pendant
Abilities: Superhuman Intelligence
Inherited Abilities: Sharp Eyes, Invisibility, Illusion Maker
Kills: 3
Kathy: Centaur Stallion
Age: Ageless
Equipment: Bow and Quiver
Inherited Equipment: Oak Staff, Pair of Pistols, Sniper Rifle
Abilities: Equine communication
Inherited Abilities: Nature manipulation, Quick Reload
Kills: 2
Gabe: Female Explorer
Age: 30 (Woman)
Equipment: Sword Cane, Artemis Pendant, Pistol
Inherited Equipment: Soul of Adam, Hand Axe, Dagger, Pouch of Gold, Katana
Abilities: Acute Perception, R&M Wielding (Range and Melee)
Inherited Abilities: Woods Reckon, Allure (men), Good luck, Singing, Woodland Creatures
Kills: 3