After all of the tallies come in, you see that not many people answered. That's not to say nobody did though, over 100 billion still replied, but your systems say there's over 4 zillion people alive. Regardless, you feel that the sample was enough, and proceed with creating the introduction to the show.
***
After you finish with it, you sit back, quite proud with yourself, and watch your work one last time:
Welcome! This isn't an episode, so much as explaining the rules, since they're a bit complex. How it's going to work is that all over the universe, highschools will be randomly chosen. Within those schools, 6 students from a single class are going to be transported to The Space.
The Space is where the game will actually take place. Inside The Space, each team has an area that they own. They'll have ways to gain abilities and defenses, both for that area, and for team members, based on events that happen randomly throughout the game.
Now here's the most important part, the most valuable commodity in the game is not the abilities by themselves, it's the team members. That's right, people can be forced to switch teams. All a team has to do is bring someone into the center of their area, and do a "ritual" or other activity of some sort, what it is depends on the team. They'll then be an official member of the team!
Now is a good time to talk about the captains of the teams. Each team of six has one who's the captain, a captain who can't switch teams under any circumstance, and the rest are subservient to them. Not subservient in that, they have to listen to them, though that could happen, but subservient in that the captain's in charge, and they gain special abilities because of it. Depending on who they are, they'll each have a different way to control some aspects of the rest of their team, which could be used to keep them in line. What exactly those aspects are depends on the theme of the group that the team member originated from.
That brings us to our next point, what exactly the themes do. Each team has a theme and at the start, all team members but the captain will be transformed to fit with that theme. Additionally, everything will be themed that way. Lets try an example, if a team were to have the theme of flat (remember, anything can be a theme really, from a complex idea like Christmas to something simple like "Tall") then everyone but the team captain would be flattened into a 2D object, acting more like a colored shadow than anything else. But the area would then mostly become flat. All of the abilities that team would gain would probably have something to do with things that had some element related to "flatness". So maybe a ray gun that turned people into a thin sheet, or maybe they'd gain the ability to not just act like they're projected on the wall, but also to come out of the wall and walk around, while still being 2D. There are all sorts of options out there, but the point i they're all themed.
Speaking of themes, it's time to get started, I've displayed a couple of the themes below, pick your favorite and they'll be the team we watch as the show goes on!
***
Confident that your message gets the point across, you set up the message so it goes to everyone and takes over their vision as soon as it's safe for them to see it. Then you sit back and watch as the results pile in, until finally you see that the result people chose to watch was: