Ever since the invention of VR gaming, and the subsequent short lived popularity of AR games like Pokemon Go, Gaming companies have fought to secure a foothold in the new promising industry. But against all odds, and completely unexpected by everyone, it was not one of the gaming titans who would be destined to win this race. A new company entered the lime light, before completely unheard of, Coumanji Games, with their new platform the AUG X and the hit title to go with it, Aeuropia.
Kids and adults alike all across the world scrambled to be one of the first to own and play the new game. Because Aeuropia was more than just a game. Much like the AUG and Coumanji, there was more to it than first meats the eye.
Aeuropia was the perfect escapist fantasy, because, in theory, the user would never really have to leave the game. The game was everywhere, as long as the user is wearing the AUG X glasses, everything would appear to be part of a fantasy world. The user's house would be a castle, a public bus would be a stage couch, a desk would be a treasure chest. The user would think that they are accepting a quest from a king to slay a dragon, but in reality they would go out for a coffee run for their boss. The game would change their perception to make these tasks fun.
Coumanji Games didn't make Aeuropia, so much as create the gods who would. A set of 6 revolutionary God AIs were created to govern and rule the game. They create the landscape, quests, NPCs, and so much more. Each was created with a different personality, function, and lore.
Xeuv, the king of the gods, was in charge of making sure that the other God AIs don't go awry and welcomes players to the game world. But this raises the question, who watches the watcher?
Jui, the queen of the gods, would give love based quests and control love interest NPCs, in order to draw in players from romance games. But she has been known to be particularly meddlesome in the lives and affairs of players, she even takes an interest in the player's relationships outside of the game.
Quixote, the trickster god, was in charge of humorous quests and created random in game events, to draw in players from comedy games. But he is so chaotic and seems to enjoy meddling with players and other gods alike.
Rhent, the god of war, was in charge of combat quests and hostile NPCs, he was meant to draw players in from RPGs and FPSs. He can sometimes lose sight of the game, and has been rumored to reach out of the game to hurt player's real lives through hacking their social medias and finances, but these rumors are unproven as of now.
Maldus, the god of death, was in charge of horror quests and acted as the 'bad guy' most of the time. To draw in players from horror titles. While he is portrayed as the bad buy, he truly only cares for the experience he gives players, and wishes he was a nicer god.
Dixbie, the god of wisdom, was in charge of mystery quests and governed the inner workings of the game world. She also runs the tutorial. she was meant to draw players in from mystery and puzzle games. She cares only for perfection, and sometimes scolds players with no particular talent.
Gherus, the god of the earth, was in charge of creating the landscape over the real world. he gives no quests, as this is such a big job. He is said to have the most extreme personality of all the God AIs, but others say that he really has no personality and is just a cold machine. No one knows for sure, his processors are always so busy that no one can contact him.
Their are no rules to the game, the player can do as they wish. However, doing things in the game does have an impact on the real world, and while the God AIs, will do everything in their power to stop them, players can commit real world crimes while plugged in and get in trouble.