Recently a band of kobolds has been launching a series of midnight raids, stealing vast quantities of food and vital supplies from passing caravans, before retreating to the ruins. A sizable bounty has been offered for their extremination, and four old friends have taken up the challenge.
Rogar, a skilled swarthy swordsman, whose blade has been honed through years of mercenary work and drunken brawls.
Zandar, a fledgeling wizard only recently graduated from the academy, specialized in conjuring forth the deadly fury of the elements.
Fazrick, a cunning rogue who blends with the shadows, with a quick eye for simple traps and a nose for sniffing out quarry.
Graciel, a young priestess sent by the church to grant the others the protections of her goddess and heal any wounds they may suffer on the journey.
The four have packed everything they collectively thought to be of use, and travelled across the wastes to the ruins. The front gates of the fortress now lie before them, forced open long ago and never repaired, although a number of gaps in the crumbling walls and caved in section leading straight to the second level provide alternative points of entry. Which then to take?