Just then, six girls that the Old Man determined were in college walked in. They were all slim, with well developed bodies, and apparently looking for something interesting to do over their summer break. Reading their minds, he learned that their names were Joyce, Catherine, Alexis, Martha, and Faye, and he knew just how to appeal to them.
"Greetings, ladies," the Old Man called to them, "I take it you're looking for some means of entertainment? Might I recommend this game here?" and picked up the Game of Change. "I can guarantee that when you play this game, there won't be a dull moment." After charming them with his words and some subtle magic, all six girls were interested in purchasing it. He sold it to them and waited for the fun to begin. This special Game of Change he created affected the mind, and was exceptionally entertaining to watch. Of course, usually the victims forgot to play all the way to the end, even though sometimes they were aware of what happened to them. Even if they did make it through, they were so far gone after playing for such a long time that they never thought to wish themselves or eac hother back to normal.
Fifteen minutes later, the girls arrived back at their college dorm room.