Authors Note: I thought TaleSpinning was going to help me with this storyline, but then I found he was doing his own, so maybe once he's done, he can help me with this one. If not, well I'll let him decide. Also, I'll follow his ideas behind the game, but I can tell how the aging works. As in how to get old, and how to get young.
Once the speech was over, you head East, to where the boys cabin was, and discover that there was more than one in the camp as you stop, and get confused on which one to pick. There were 4 different cabins as you arrived to where they were located, and the only difference is the roof colors on top of them.
The roof's of the cabin were red, blue, yellow, and green. Very similar to the Uno cards, seeing that this was a camp to play around the sexy version of Uno. You could only imagine what else they had as you continue looking around. You aren't sure what the other campers are doing, but you could probably tell that its Uno practice. You don't have a deck of Uno cards yourself, so it was basically going to cancel you out of the competition that was going to happen that your scoutmaster explained earlier.