Sam made a decent effort at fending off Cinnamon, but eventually she was just too tired, and not that she would admit it, but a bit curious what sex was like when one of those involves literally was hung like a horse, even if it wasn't her, and to her surprise, it was quite enjoyable. She largely accepted her fate, giving up on her quest, staying with Cinnamon in this orchard full of questionable apples, slowly losing any memory of her humanity or masculinity...
... until, of course, the next full moon. Not being in any position to mix an antidote, Sam couldn't stave off her next transformation even if the thought occurred to her, and once night fell, with a sound of snapping bones, straining muscle, and an incredibly deep howl, she transformed into a terrible wolf... somehow even larger than the horse she'd become. Just a real moose of a violent wolf.
Things of course went poorly for Cinnamon. He made a tasty first meal for Sam, who then turned her eye towards the nearby castle. She burst through the door, sending splinters flying everywhere, smashed straight through the portcullis, and up the stairs to confront the wizard who lived there.
Said wizard, the very same Old Man from the beginning of our story, was a bit caught off guard by this. He bolted to his feet, ran to the roof, and hopped into the arms of a living gargoyle to stay clear of Sam's massive jaws, screaming all the while, "right! Seven challenges! Passed! You win! You can go back to where this started! Just... head on back down, it'll be fine! Right back to the shop, honest!"
He then turned to face nothing in particular, and shouted, "right! So we're going to start this whole thing over now, yeah? And hopefully not have the gigantic terror wolf at the end? Here, have a new set of dice even!"
He points a finger forward, directly at whoever it is he's speaking to, and pulls out the descriptions of dice from when this all started, flipping them over once more, with a new set suddenly described along with all the others that had been available.
BONE WHITE - If the initial result of a roll suggests that Sam will be physically harmed in some obvious way, say being bit by a werewolf, you must reroll!
"Feel free to use those instead of what Sam picks the next time you play, or add them to your personal collection to break out at any time. That's it. That's your prize. Bye!"