Dr. Jameson, a prominent neuroscientist, had always been fascinated by the world of gaming. He was a renowned scientist, but his true passion lay in creating immersive virtual worlds that could transport people to new realms of experience. In an effort to make the experience even more interactive, he proposed a device that could replicate the user's brainwaves and upload them to the digital universe, allowing the user to sense within the digital realm. Of course, this technology has been met with widespread skepticism, from the game developers in Lightbulb Lab regarding implementation to the regulatory officers concerned about safety issues. This certainly did not sit well with the scientist, and he decided to take things into his own hands.
What he didn't mention to the public about his invention was the prospect of transferring consciousness between beings. It was an accidental finding on his part, as he attempted to upload every living being onto his makeshift server, including the lab rats in his lab. While in the server space, he got curious and tried to modify the original brainwaves of the rats by adding some of his own, hoping to make the rats smarter. However, he failed to consider the timing, and his brainwaves were stuck within the rat's avatar during reupload back into the original bodies. Dr. Jameson felt disoriented, noticing that he felt...different, and in an unfamiliar setting. He saw himself standing within the test cage, small paws resting on the soft bedding, whiskers sensing all around him. As he got used to the rat's body, he found urges to scavenge for food and gather bedding to make a nest. Of course, those quickly became boring, and Dr. Jameson was lucky that the server upload process ran on a timer, allowing him to exit the rat's body and reenter the virtual space.
After this initial experiment, Dr. Jameson became fascinated in this concept of consciousness transfer, and he tested it several more times with rats, lengthening the time for each iteration. He recorded videos of both the rat cage and his body, noticing that his body remained comatose during his time in the rat's body, suggesting that his brainwaves could only operate in one body at a time.
He was planning on running some trials on some bigger mammals, such as dogs or pigs, but recent events changed his decision. Instead, he had the radical idea of infiltrating Lightbulb Lab. After hacking into their servers, he proceeded to scan their database for suitable targets to possess. His plan was to take over the body of a lead game designer, implement his virtual world engine, and leave with no trace. That way, no one will know that this technology was implemented, and he can continue to experiment.
Of course, he had to choose his target wisely. There could be inherent risks to sending brainwaves into another human, such as interference or incompatibility. He eventually settled in a young game designer name Michelle. Despite being in her early 20s, she has risen the ranks to become a small project manager, which meant she has access to much of the framework within the company. He successfully hacked into her workstation during one of her breaks and was able to scan her brainwaves incognito.
On the day of the transfer, he waited until Michelle was on break before initializing her plan. He placed his helmet on his head, set the timer for server reupload to 6 hours, and waited for his brainwaves to be sent to the virtual world. There, he was able to locate Michelle's avatar. Unlike normal avatars, her avatar was taken incognito, so it remained separate from her consciousness in the physical world. Thus, this avatar stood motionless.
Knowing that he didn't have a lot of time before the server reuploads the brainwaves into their respective bodies, Dr. Jameson pushed himself into Michelle's avatar, merging his brainwaves with hers. Soon, the countdown started and Dr. Jameson's vision quickly faded from the digital realm.