You make your way out of that room and away from that creepy fake carcass. Things seem to be escalating... maybe this place won't be such a waste of time after all! A mixture of anxiety and anticipation flooding into you, you make your way to the next room.
Much to your surprise, this "room" isn't a room at all. The doors leading into it bring you to a large, fenced enclosure filled with stones, the moon shining brightly down on them. No, not just stones... gravestones. It's a graveyard! You're chilled by the apparent authenticity of it: the thin mist weaving its way across the ground, the dead and rotting trees dotting the area, the decrepit and ancient headstones, even the gate on the far end all look entirely real. If you didn't know any better, you'd say this was a REAL graveyard filled with REAL graves. That fact that the rest of this circus is covered with latex doesn't exactly hurt things, of course - the contrast between the realism of this place and the apparent fakeness of everything else only serves to make it creepier.
But then, there's something wrong here: why DOESN'T this place follow the latex theme? Not that you're complaining, but it just seems "off" for this place and this place alone to avoid it. Maybe you could find some clues at the graves themselves. Then again, maybe you should just move on; the fact that this place is different is looking more and more suspicious to you every second, and you really don't want to be falling into any traps.